. "Know The Score: The Music of Grand Theft Auto V".

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  • ^ Mokoena, Tshepo (12 December 2014). "The Music of Grand Theft Auto V box set review – driving music revved up to its limits". Archived from the original on 11 October 2017. Early in the game's development, the music team were shown an early build before starting work on the score. Their work was mostly complete later in development but they continued composing until its final build was submitted for manufacturing.

    Edgar Froese, Tangerine Dream's founding member, initially rejected the offer of producing music for a video game. After he was flown to the studio and shown the game, he was impressed by its scale and cinematic nature, and changed his mind. Froese's first eight months of work on the score produced 62 hours of music

    .

    [2] He recorded with Tangerine Dream in Austria but further work was conducted at Jackson's United States studio, which The Alchemist and Oh No used as well. [3]

  • ^ a b Shamoon, Evan (28 August 2013). "Inside the 'Grand Theft Auto V' Soundtrack".

  • ^ "New Music Coming to GTAV: The Alchemist and Oh No Present Welcome to Los Santos".

    Archived from the original on 11 October 2017. Jackson’s initial role was to provide score for Trevor’s missions, and he took influence from artists such as The Mars Volta and Queens of the Stone Age.

    When he learnt that the team would be building off each other’s work, he voiced concern that the finished product could be disjointed. After sharing his work with the team, he was particularly impressed by Froese's contributions. "Edgar evolved the music, made it into a whole other thing", Jackson said.

    [2] Froese had interpolated funk sounds with Jackson’s hip-hop influences. Froese and Jackson then sent their work between The Alchemist and Oh No, who heavily sampled it. The Alchemist opined, "We were sampling, taking a piece form here, a piece from there .  We pitched stuff up, chopped it, tweaked it.

    Then we chose the tracks that worked and everyone came in and layered on that". [2] DJ Shadow then mixed the team's creations together and matched it to the gameplay. [2] Pavlovich considered "how to make the hip-hop and rock score not sound like they were instrumentals of songs on the radio, but rather something unique to the score" a challenge.

    [4]

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    Grand Theft Auto V is the first game in its series to use an original score. [1] Music supervisor Ivan Pavlovich summarised the original score idea as "daunting", because it was unprecedented for a Grand Theft Auto game. [2] Like most previous series entries, the game uses licensed music tracks provided by an in-game radio as well.

    Pavlovich hoped that the original score would enhance the licensed music use, not detract from it. [3] He further noted the balancing act between the score's "ambient subtext and tensions" and the game's onscreen action. [4] To work on the score, Rockstar engaged The Alchemist, Oh No and Tangerine Dream with Woody Jackson, who had previously worked on Red Dead Redemption, L. Noire and Max Payne 3 's music. [5] The team of producers collaborated over several years to create more than twenty hours of music that scores both the game's missions and dynamic gameplay throughout the single-player and multiplayer modes.

    [6] [7]

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  • ^ MacDonald, Keza (16 September 2013). Archived from the original on 11 October 2017. Pavlovich found that while Rockstar assigned the team missions to write music for, some of their random creations influenced other missions and sparked inspiration for further score development. He discussed a "stem-based" system used to make music fit dynamic game factors where the team would compose music to underscore outcomes players could make immediately after completing missions.

    [2] Each of these stems, Froese reflected, included up to 62 five-minute WAV files, which were sent to Pavlovich in New York. "He then created, very professionally, a mix down for each of the eight stems needed for a mission and sent out the material to the other artists involved", Froese elaborated. [4] Oh No drew from scenes within the game to make his work feel contextually pertinent with the action onscreen.

    The iconographic introduction of Los Santos early in the game, for example, inspired him to "create a smooth West Coast vibe that embodied" the city. [4] He supplied horns, electric and bass guitars, and percussion parts to fit with the car chase scenes. "We wanted everything to set the right tone", he explained.

    [4] "Welcome to Los Santos", the game's main theme, was composed by Oh No. He collaborated with several other musicians to produce original music for the game.

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  • ^ a b c d Sources that refer to the contents and general information of The Music of Grand Theft Auto V include: The Rockstar team wanted to synergise the game world's depiction of California with the radio stations by licensing tracks that imparted an appropriate "Cali feel". [2] Pavlovich noted that Los Angeles' cultural saturation of pop music necessitated the Non-Stop-Pop FM station; he said that "the first time you get off an airplane in L.

    And you hear the radio and the pop just seeps out . It really connects you to the world". [2] He felt that greater discernment was required for licensed music choices than in Grand Theft Auto IV because Grand Theft Auto V 's music plays a pivotal role in generating Californian atmosphere.

    [2] Music "reflects the environment in which the game is set", he said. [3] Initially, the team planned to license over 900 tracks for the radio but they refined the number to 241. [2] The tracks are shared between fifteen stations, with an additional two talk-back stations [7] and a radio station for custom audio files on the PC version.

    [8] Some tracks were written specifically for the game, such as rapper and producer Flying Lotus' original work composed for the FlyLo FM station he hosts. [7] Pavlovich noted how the team would first develop an idea of what each station would sound like, and then select a DJ to match the station’s genre, such as Kenny Loggins who hosts the classic rock station Los Santos Rock Radio

    . [2] He felt that to strike a balance between the radio and the score was a meticulous process, and cited a scenario where players would drive to a mission objective while listening to the radio, with the score taking over once players left the vehicle and proceeded to the mission's next stage.

    [3] Soundtracks [ edit ] The Music of Grand Theft Auto V [ edit ] The Music of Grand Theft Auto V

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